3D: How We Interact – Now and Future

2010 is the year of 3D. This visual experience is finally brought into the consumer homes with the commercial launches of 3DTV, 3D Bluray players, and 3D digital still cameras. Even newspapers can be presented in 3D.

The ability to present the media in 3D brings new interactions in every perceivable way. Imagine we have been constrained with interacting and storing information on a flat plane. There is only that much space. With 3D, we have exponentially increased the available space for use. It’s pure mathematical: a 2x2m area gives you 4 square metres. A 2x2x2m space gives you 8 cubic metres.

Having said that, the current 3D implementation is only a simulation from a 2D plane, and therefore, is still restricted by the 2D space. But we do see the possibilities of media interaction in 3D from sci-fi movies.

We have to thank the technologists and the manufacturers for hyping 3D, and now we need to join in the bandwagon and embrace it. The faster the world adopts 3D, the faster we progress into the real 3D media interaction. It’s not hard to imagine how close we are: already Apple is hyping touch-computing devices with iPad. Pretty soon, these computers will be interact-able in 3D, but only if the demand makes it commercially viable.

We are now living in the first step into the world of 3D. How fast will we move the next step? It depends on whether the world consumers are ready to see the benefits and consume this new concept.

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